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Warcraft 3 hosting bot
Warcraft 3 hosting bot











warcraft 3 hosting bot

# spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm) # disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game # whether to check for multiple IP address usage or not # whether to hide each player's IP address from other players or not # the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name # colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. # the bot's virtual host name as it appears in the game lobby # patch 1.24: war3version 24, buildnumber 6059 # patch 1.23: war3version 23, buildnumber 6058 # the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version) # the Warcraft 3 version to save replays as # the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)īot_replaypath = D:\����\Warcraft 1.26a SubneT\Blizzard\replays\

warcraft 3 hosting bot

# GHost++ will search for the map file (map_localpath is set in each map's config file)īot_mappath = D:\����\Warcraft 1.26a SubneT\Blizzard\Maps\Download # GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values # the path to the directory where you keep your map files (must end in your system's path seperator) # the path to the directory where you keep your savegame files (must end in your system's path seperator) # this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq) # the path to the directory where you keep your map config files (must end in your system's path seperator) # command trigger for ingame only ( command triggers are defined later) # maximum number of games to host at once # the port GHost++ will host games on (this must be different from your admingame_port) # if you don't know what this is just leave it blank # the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses) # common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crcīot_war3path = D:\����\Warcraft 1.26a SubneT\Blizzard\ # if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file) # this path must end in your system's path seperator (i.e.

warcraft 3 hosting bot

# this path must contain war3.exe, storm.dll, and game.dll # the path to your local Warcraft III directory













Warcraft 3 hosting bot